I've seen this game around, and I'm glad people are having fun with it. The game has already made it's first goal around an hour and I'm kind of excited to see what the full version of this game ends up looking like. Here is some gameplay if you haven't seen it. Part of the charm is Newgrounds style animation and the extremely easy modding tools to make your own rap battles. If you have been living under a rock, FNF is a simple "rap" battle rhythm game that has become a huge force on places like Youtube where gameplay videos are getting millions of views. Whether it's hiring musicians to record samples for KawaiSprite to mix, or paying guest musicians, it's all part of creating a rich variety of work HIRING MUSICIANS FOR COLLABORATION AND SAMPLING.Whether it's cameo WEEKs, special art styles, Playable Characters, or even voice acting, we want to be able to compensate people for their work and time properly. We want to work with translators who can help us make the game possible to navigate and enjoy for people of as many languages as possible. The fan base already crosses borders, we see people from all walks of life enjoyin the funk. The ability to make custom charts in-game, this means being able to put in an MP3 or audio file from your PC into the game, and having the tools to make it playable. We want to make the game as easy to mod as possible, to the point where even the most casual player will be able to dip their toes in. Right now the modding scene for this game is exploding, and we're amazed with the talent of the fan base. MOD SUPPORT, LIKE, REALLY GOOD MOD SUPPORT. ![]() Most everything needs an overhaul, and we want to have fun with it while coming up with new ideas that'll make it interesting. Same goes for all menus like Freeplay, Options, Pausing. But we're thinking it's time we start getting in basics, like uh, you know, a results screen? And not just a screen that'll sufice, but something FRESH, and engaging. Right now we've got charm, we've got style. POLISHED VISUALS / INTERFACE / THE WHOLE 9 YARDS.Upcoming game mechanics will serve to deepen the challenge and various ways to score, making comparing numbers even more essential to see how well others do. ![]() The ability to see the top scores for songs across the world, as well as against your friends, ranked per-difficulty. But just another reason to step up to the plate for crowd funding. It's honestly a really tall order, initially it was deemed too much work to do, and do to that the playable characters currently planned have been delayed. Or in 2 player, where the enemy's voice is. That's right, the music would CHANGE by having a new voice where Boyfriend's voice was. Complete with new poses, and their own voice. The ability to choose someone besides Boyfriend to play as in Freeplay, as well as in the previously mentioned 2 player. The ability to play with or against other people, it's a no-brainer! Right now, there's an entire story behind every single thing that happens, but we'll need to animate it all to bring it to life! Week 7 took an eternity thanks to making an 'in-game' cutscene, but it conveys what's going on and adds much needed context. Sequences, both in and out of game that deepen the world and get the story across. is just one of many many of those things.) (That animation of the boyfriend throwing the mic in the game's file. Ideas that have been sitting on the cutting room floor since the initial game jam prototype will take time to flesh out and implement properly. Basically, we don't just want to make a poor man's arcade game. Nothing that will mess with the easy accessibility of the game, but ideas that will deepen the meta of the actual gameplay and give us more room to create unique levels and concepts. Pressing 4 buttons is fun, but we've got more in mind than this. A good chunk of which we've had planned for quite some time. That's right, 20 entire levels, a story from beginning to end. Here's our base vision of what a COMPLETE Friday Night Funkin will include.
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