But I tried not to rely on them too much. But eventually, I’d realize that I was just looking at the miniature from the wrong angle, or I wasn’t being creative enough with the items.Īnd for those times when I was truly stuck, the PS5’s Activity Cards came in handy: The developer included almost all of the puzzle solutions in the console’s built-in guides feature. I had moments where I was sure I’d exhausted every possible solution. Maquette often made me feel like my brain was breaking in half while trying to come up with an answer - but when I did, it felt amazing. But the more difficult puzzles incorporate multiple items and multiple ways to transform those items. The solutions start off easy enough, like using a golden key to unlock a door, and then later using a giant version of the same key as a bridge to head into the next area. You have to repeat this process over and over to solve many of Maquette’s puzzles. I have no idea how Graceful Decay pulled this off, but it felt like magic whenever I shrunk or enlarged something this way. If you take a regular-sized object and place it in the miniature, a giant version of that object comes crashing down in your world. If you put an object like a box or staircase in one corner of your world and go to the corresponding spot in the replica, you’ll see that the object is also there (albeit at a much smaller size) and you can pick it up. And what happens in one platform is reflected in the other. In theory, these nested worlds stretch to infinity, but Maquette thankfully limits how far you can go in either direction. If you venture outside your normal-sized platform, you’ll just find a bigger version of the same buildings and trees. Here’s the twist: They’re actually the same world. You start on a cross-shaped platform with a giant red dome at its center, and inside is a miniature version of your cross-shaped world. One of the most fascinating aspects of Maquette is that you’re not moving through a linear space. Image Credit: Giancarlo Valdes/GamesBeat Now you’re thinking with recursion
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