The Iron Oath is brutal enough that even the smoothest skirmish can turn sour with one poorly-thought out move. Combat is also similar to that kind of game, where you need to think hard about what unit’s ability will be most effective and where to move them. Then it’s the battle, and like Into the Breach you can plop down each unit in a certain location before starting the fight (unless the enemy got the jump on you). Archers, mages, healers, and warriors, albeit with slightly different flavours of each. And the dungeon system where you’re forced to take specific paths that slowly punish you over time really aren’t appealing Zachsxar1 1 yr. If you do get stopped, there’s a nice bit of flavor text, some interaction among your band of mercs, and then it’s straight into the turn-based battlefield action.įrom whatever soldiers you have available, you pick a team to throw into battle. Iron oath combat is a lot less in depth, less customization and detail to gear and characters aswell. When you have a destination in mind, you’re told how many days it will take, and are reminded there’s plenty of chance for danger on the road to it. General travel is done on an overworld map, where a piece with your personal sigil slides across it like a giant tabletop game. This self-care is necessary because once you’ve found some work (and it’s never as simple as a fetch quest) going out into Caelum itself is going to hurt your crew, and hurt it hard. Let them rest in the tavern to reduce fatigue, get them in the infirmary to heal injuries, trade with the shopkeeper to improve their gear, and even buy them a round so they like you a bit more. On the road and in town, taking care of your collective is the main task. To do this, the mercs must travel the monster-laden roads between the various cities, looking for work and getting into fights. You play as a mercenary unit in the medieval realm of Caelum, looking to grow into a force once more after a betrayal led to its demise. The key ones that came to mind were Darkest Dungeon, XCOM 2, Into the Breach, and a more general sprinkling of cRPG bits. This fantasy game carves off slices quite liberally from the juiciest cuts in the turn-based field and gets the food glue out to shape its own prime steak of a game.
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